3rd party physics engines… can’t live with ’em, can’t live without ’em.
Following the use of p2 physics in Balance Blocks last week I thought this would be a simple game by making a few tweaks. In the end I got pretty caught up on issues arising from some defaults.
I think there could be something in this game, but I have to admit – I’m not sure its much fun as it stands. Still, I have decorated the landing today…
I’m a bit behind posting the games I have made.
This is balance blocks – stack the blocks until they reach the lines to complete the level. (The middle of the block is where it measures).
This is my first game of 2017 and really the one that made me think I’m going to reduce the pressure and drop down to making a game a week – a game a day was hard and frankly I couldn’t keep up.
So the idea here is keep the rabbit alive, it needs feeding before hunger reaches zero, and you have to avoid the ever present hawk which will kill you on contact.
Continue reading “Run Rabbit”