Frog Maths – Week 3

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Play Frog Maths

I set out to spend some time building up a framework of tidy code this week, and to make a very simple game. Phoebe suggested a a game where a frog has to do some maths – so thats what you got.

I got the basics together that let me split the game into multiple screens pretty quickly (so the user doesn’t need to refresh the browser to start again), but I had no game at all at 5pm on Friday. It’s now 8pm on Saturday and I’ve spent quite a few hours discovering that most of my new layout code is incompatible with most of my old game code. Several hours of head scratching and I have the frog game complete.

New this week:

  • First use of PhaserJS Tweens (they’re pretty neat).
  • Sounds – music and effects (I literally flicked a ruler to get the jumping noise).
  • The use of game states to structure the app.
  • Added some new JS to aid full screen support for desktop.

Controls

Just tap the lillypad with the right answer to move forward – the sums get harder as you go.

Play Frog Maths

P.S. if you ‘follow’ the blog you will be emailed when the next game is ready.