Pung – Game 12

Screen Shot 2017-04-09 at 23.13.35
Play Pung

3rd party physics engines… can’t live with ’em, can’t live without ’em.

Following the use of p2 physics in Balance Blocks last week I thought this would be a simple game by making a few tweaks. In the end I got pretty caught up on issues arising from some defaults.

I think there could be something in this game, but I have to admit – I’m not sure its much fun as it stands. Still, I have decorated the landing today…