I am going to run 1,000,000 metres in a year for Mind – The Mental Health Charity – play the simulator.
I can’t remember where the idea came from now, but I went for a game of catch. The targets drop from the top of the screen at increasing speeds and you get point for catching them – more points the closer you get to the middle.
Play Target Drop
This week I was making a game about a Fruit Smoothie stall but I felt it was not going to get done on time. So on Saturday morning I started a new game! Continue reading “Dark Discovery – Week 6”
Mixed feelings about this one – The game is based around a pet shop where you need to buy animals in, feed them, then sell them on to raise the cash to buy more. I was aiming to make a game with that persistent world feel – as if it has been going on while you were not watching – I didn’t quite get there, but the game does save state between sessions – thats a first for the year. Continue reading “Crazy Pet Shop – Week 4”
I set out to spend some time building up a framework of tidy code this week, and to make a very simple game. Phoebe suggested a a game where a frog has to do some maths – so thats what you got.
I got the basics together that let me split the game into multiple screens pretty quickly (so the user doesn’t need to refresh the browser to start again), but I had no game at all at 5pm on Friday. It’s now 8pm on Saturday and I’ve spent quite a few hours discovering that most of my new layout code is incompatible with most of my old game code. Several hours of head scratching and I have the frog game complete.
New this week:
- First use of PhaserJS Tweens (they’re pretty neat).
- Sounds – music and effects (I literally flicked a ruler to get the jumping noise).
- The use of game states to structure the app.
- Added some new JS to aid full screen support for desktop.
Just tap the lillypad with the right answer to move forward – the sums get harder as you go.
P.S. if you ‘follow’ the blog you will be emailed when the next game is ready.
So week 2 of 2017 draws to a close and I present to you “Down Hill”. I wanted to have a crack at a infinite scroller – and trying to keep it seasonal I went for a sledge theme. You just have to keep going as far as you can and try not to hit any trees… simple.