Pung – Game 12

Screen Shot 2017-04-09 at 23.13.35
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3rd party physics engines… can’t live with ’em, can’t live without ’em.

Following the use of p2 physics in Balance Blocks last week I thought this would be a simple game by making a few tweaks. In the end I got pretty caught up on issues arising from some defaults.

I think there could be something in this game, but I have to admit – I’m not sure its much fun as it stands. Still, I have decorated the landing today…

Target Drop – Week 9

icon-60@3xLast night I sat down to write last weeks game. I only had about 4 hours so I thought I better go for something simple.

I can’t remember where the idea came from now, but I went for a game of catch. The targets drop from the top of the screen at increasing speeds and you get point for catching them – more points the closer you get to the middle.
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